Advanced
score 90–100Handles complex problems, optimises, defines standards and mentors.
Can
- Handle complex problems
- Optimise solutions
- Define standards
- Mentor other developers
- Own the skill area
The single definition of every grade, dimension and evidence type the programme uses. Everything else in the app links here rather than repeating it.
Each skill has a prepared Q&A (the Q&A tab on the skill). In a review the skill owner asks the questions and marks every answer Correct (full points), Partial (half) or Wrong (none). Harder questions carry more weight:
Score = points earned ÷ points possible over the questions asked (at least 5). The score sets the verified grade.
| Score | Grade |
|---|---|
| 90–100 | AAdvanced |
| 80–89 | BProficient |
| 70–79 | CWorking |
| 60–69 | DFundamental |
| below 60 | EBeginner |
Handles complex problems, optimises, defines standards and mentors.
Can
Can design solutions, troubleshoot, review code and decide independently.
Can
Can independently perform common tasks and explain the implementation.
Can
Understands basic concepts and can perform simple tasks with guidance.
Can
Knows some basic concepts but cannot yet work in the area without close guidance.
Can
A dash is not E. A dash means the skill has never been assessed. E means someone was assessed and scored below 60. The app shows them differently on purpose.
A single number hides which part of a skill is missing, so every assessment can carry a score per dimension. A dimension may be left blank — “not assessed” is more honest than a guess, and blanks render as gaps rather than zeros.
Using AI is not a negative factor. What is recorded is how much of the solution the developer demonstrably controls. Each criterion is rated Not assessed · No · Partly · Yes, and the rated ones roll up to a percentage.
AI can help a developer produce the solution, but the developer must demonstrate understanding of the solution.
A level should rest on evidence. Types marked not enough alone show recall or AI output rather than demonstrated skill — a level never rests on those by themselves.
The Q&A sets the grade and is recorded as Knowledge questions evidence. Cite other forms of evidence alongside it to raise the confidence in that grade.
How well-evidenced a verified grade is. Confidence is capped by the evidence actually cited: picking High with one item on file records what the evidence supports instead.
A member moves their own items through Learning and Completed. Only the skill owner can mark an item Verified — the same separation that keeps people from setting their own level.
Four stages, but only three of them schedule a session — self learning is individual work.
The primary skill owner introduces the topic: what it is, why we use it, the architecture and real examples from our own projects. The goal is the correct mental model, not every implementation detail.
Members research on their own — AI, documentation, tutorials, internal examples, small experiments. There is no session to schedule: the owner hands out a learning assignment, and members work the checklist and keep a learning log.
The developer presents what they understood and what they practised. A practical challenge is the same stage with the emphasis on a live demonstration rather than a talk.
The skill owner checks that they can explain, use, demonstrate and troubleshoot, then records a verified level against the evidence on file.
Back to the team skills matrix or the skill areas.